Scan in as crew
Create the mission and let everyone scan the QR code. Each phone becomes a console with its own gauges and controls — no app, no setup.

A cooperative crisis — the whole crew saves the mission together, before time runs out.
Lifeline is a cooperative crisis game: you're the crew of a stricken deep-sea station, and only by working together do you reach the escape pod before the water rises, the oxygen drains and time runs out. The big screen is the control room; each phone is a private console with its own gauges and controls.
The twist is that no one sees the whole picture: your console holds one piece of the solution, your crewmate's another. You have to read out, coordinate and confirm each other under pressure — and you win or lose together. No app, no setup, completely free to try.
Create the mission and let everyone scan the QR code. Each phone becomes a console with its own gauges and controls — no app, no setup.

No one sees the whole picture: your console holds one piece, your crewmate's another. Read out, coordinate and confirm each other as the water rises and the oxygen falls on the big screen.

Solve the chain of escalating crises before the clock hits zero. You win or lose together — it's the whole crew's victory.

Lifeline plays from 3 players up — best with 4-6, where the information is split enough that you really have to talk. Everyone joins with a QR or code, and roles rotate automatically.
Not every-player-for-themselves: the whole crew races the clock to solve the same crisis. You win or lose together.
The information is distributed — no one can solve it alone. That forces you to talk, and that's where the tension lives.
Rising water, draining oxygen and a master timer counting down in real time on the big screen. It feels urgent and live.
Longer and darker than a party game — built for the dedicated game night with friends. Free to try.